AlanSubie4Life
Efficiency Obsessed Member
This makes a lot of sense when you learn a significant amount from each iteration.Redundancy is a part of how Elon's companies quickly iterate. For example, while SpaceX was launching Starship 11, Starship 12 and 13 were already built and in the high bay.
It takes long enough to build a Starship that waiting for 11 to launch before building 12 and 13 would have been wasted time. I'm sure it's the same with FSD.
Item 4 isn't needed and is part of the reason for failure. It makes it very complicated. I crossed off 5 since it's not a challenge.
- Low visibility requiring significant creep so the B-pillar can see
- Fast cross traffic
- Multiple lane traffic going in both directions
Limited median space to hang out, requiring careful stoppage to avoid having your rear end hitRequires fast acceleration
I agree (and I made this point originally) that the turn provides the opportunity for development of key required capabilities needed in many parts of driving (see elsewhere). But assuming those are in place (which they would need to be for basic function elsewhere!), it should be pretty easy.
Predictive tasks:Would you please share with us what you consider a complex task
Anticipate when a driver is going to change lanes without signaling, before they even start to do so.
Understanding what other drivers on the road want to do and make room for them or avoid them as needed.
Anticipate a light is going to change based on traffic patterns and general knowledge of timing, and slow down/continue in advance.
Analyzing traffic ahead, stopped at lights, etc., and selecting the right lane for minimal time of travel by getting past as much stopped traffic as possible. Avoiding any stopped lanes well in advance to avoid last minute lane changes or lane changes from a stopped position.
Analyzing and predicting whether a last minute lane change can be conducted safely with plenty of margin without hindering traffic flow, to avoid having to sit in a long line of turning traffic, or whether sitting in traffic is required.
Etc.
Perception tasks:
Monitoring wheel position of turning vehicles and change in wheel position and responding accordingly.
Monitoring other subtle signs for prediction of future behavior (tied to prediction).
Monitor underneath parked cars for feet or animals.
Etc.
Defensive driving behaviors not above:
Keeping buffer zones as much as possible.
Etc.
Stopping smoothly and consistently, apparently? Apparently that is very complex since it has to wait for "fit and finish" to be completed.
Then they should definitely fix the simulation! It's not much good if it doesn't work.Whatever issues they are fixing need real world verification that only a public release can give. I'm sure a lot of things work well in simulation vs in the real world.
I bet their disengagement stats show otherwise. The Pareto must be nuts.the team agrees that FSD can't perform basic maneuvers.