So after a few snow drives in FSD Beta 10.8.1 with the recent storms in Northeast seems like beta has zero training/logic for snow/icy conditions. Another sad side effect of a cali/texas car company making cars for worldwide conditions but assuming everyone drives in 70 degree whether 24/7.
Pretty sure Beta currently does not compute whether there is snow on the ground or not, its pretty impressive on how it can handle visualizations/surroundings with white snow everywhere, but driving dynamics do not take this into account. For example on turns the same type of acceleration/braking is used causing the car to actually lose traction (had a few fishtail experiences where I had to take over). What's interesting is that there also seems to be no logic for when the car loses traction either (ie kept acceleration to try and plow through the turn until I disengaged).
Northern Beta testers have similar experiences in snow/icy conditions? This is just another layer that FSD needs to overcome and shows how far away we still are unfortunately.
Pretty sure Beta currently does not compute whether there is snow on the ground or not, its pretty impressive on how it can handle visualizations/surroundings with white snow everywhere, but driving dynamics do not take this into account. For example on turns the same type of acceleration/braking is used causing the car to actually lose traction (had a few fishtail experiences where I had to take over). What's interesting is that there also seems to be no logic for when the car loses traction either (ie kept acceleration to try and plow through the turn until I disengaged).
Northern Beta testers have similar experiences in snow/icy conditions? This is just another layer that FSD needs to overcome and shows how far away we still are unfortunately.