Also, it's in this realization (that every stat is "windowed") that leads me to suggest switching off "chill" mode... lemme explain.
In chill mode, the throttle isn't weakened, but it's just smoothed... like the car is high, man. So when you slam it, you still get {{POWER}}, but it just doesn't happen with a wallop, it happens gradually. Same with regen - when you let off the pedal, it ~gradually~ gives you full regen power. Yeah, that's not great in many situations. If I want smooth regen, I'll smoothly move the pedal.
So I turned off Chill mode and it seems easier to drive now.
Crappy mspaint skills time.
Green filled zone = "the happy region" that braking positively affects your score.
Red filled zone = "u fukt up son region" that braking negatively affects your score.
With normal driving mode, regen comes to full power near instantly, and you slow down at a constant rate (within the "happy window" of G's for Safety Score to count your seconds):
With chill driving mode, you end up wasting a lot of braking time outside the "happy window" where it doesn't count, and it takes longer to come to a stop:
So you're spending precious "good braking" seconds on nothing, and taking longer to stop. Worse still, if you misjudge your stop, you now need to hit the brake pedal as well:
Freehand drawing plot lines using a touchpad is not the easiest thing
but I hope it gets the idea across.