2024.3.10 (v12.3.3)
It's the same FSD, as expected; no changes detected, at all - it's probably the same build, as we all expected:
1) Same issue with speed (maybe it goes 1-2mph faster? I have no idea - probably not, or just chance). But a) doesn't keep up with traffic b) may travel below speed limit for no reason c) won't travel set target speed (ignores it - it's treated as a cap) when ASSO mode is disabled (or when it is enabled and the hidden limit is in effect of course) - this item c is of course a key factor which means it's still broken - it's really all that matters.
2) Still stops abruptly, then too slowly. Stops many feet behind stop line as usual. Exactly the same.
3) Still too close to curbs on right turns in particular (though it'll hit left turns too from what we've seen). Seemed to take exactly the same line on the same corners.
4) Unprotected lefts - I did notice differences here, but it may have just been chance/lighting conditions. In any case
@Daniel in SD let's just say I'm not worried about losing my beer bet! Left me just sitting in the middle of traffic lanes from the left twice (there was no one coming). Literally just stopped, or perhaps moving at less than 1mph. Again, this behavior seems to have existed before, I just hadn't seen it (very normal and expected). Still approaches the turn too far to the right, exactly as before.
Good and fairly smooth overall except for the stopping. And obviously issue #1 is a crippling deficiency which makes it massively inferior to v11 in a very specific way.